30 June, 2014

Created as a small side-project for the Edge Get Into Games Challenge 2014, this 2D platformer aims to evoke a sense of protest through gameplay and ambience. Produced alongside one other artist, the project was developed in Unity over the course of 8 weeks. As the project's sole designer and programmer, I was responsible for scripting all the gameplay mechanics and designing all of the game's 12 puzzles and world layout. This game represents my first experience programming a video game.

Art and music by Sean Semidey