ShapeSmith

18 March, 2014

Created as a final project in a game development foundations course, this original first-person puzzle/platform game draws inspiration from Tetris to create an innovative and accessible puzzle game. Produced in collaboration with 3 programmers, the game was developed in Unity over the course of 4 weeks. As the team's lead artist and level designer, I was initially responsible for generating art assets. In the latter stages of development, I designed (what eventually evolved into) levels 2, 3, 8, 9, and the intro tutorial. This project represents my first experience fully developing a 3D video game.


Collaborators: Ben Brouse, Andrew Staffieri, Yue Zou
Music: TeknoAXE